I feel like people are reading this as "this is how the under signers think all movies should be made, and we are judging movies not made this way as a moral failing", when I think a better reading would be "as directors/film makers/story tellers, this is how we think we can maximize our own creativity and joy when we make movies".
I could see bangsian fantasy work if the afterlife were to be located on earth (which opens up some narrative possibilities, though they're a bit unoriginal). The other two are predicated upon portraying their locations inauthentically, which conflicts with the rules Dogme 25 strives to follow.
I'm thinking you could shoot an awesome sci-fi thriller under these rules. Even one that includes space travel. Just don't have any of the narrative take place in space: have only one character off-planet and have them communicate via radio.
I've seen good, low-budget indie sci-fi short films that would presumably meet all of the Dogma 25 rules. So I think it doesn't protect against this category of films and neither would that be a good thing anyways. It just requires creative solutions if you want to e.g. portrait space travel.
The same way that HN puts tags like [video] or [pdf] in titles, they should have something like [eyestab] for a site like that. I was so not ready for that visual assault.
I believe red and black theme is an artistic choice. Sadly, readability suffers from this choice. Just making the text bold makes it a lot better while preserving its spirit.
Deliberately imposing constraints on yourself is actually a very well-established way to spur creativity and innovation. For example this movement was inspired by something similar from back in the 1990s: https://en.wikipedia.org/wiki/Dogme_95
https://en.wiktionary.org/wiki/dogme
This one really stands out by exculding whole genres and not really adding anything interesting to work around.
One could also argue that certain genres simply won't ever work as an arthouse movie.
Space opera, high fantasy and bangsian fantasy are three that come to mind.
And it excludes a lot less than its inspiration Dogme 95, which has as one rule "Genre movies are not acceptable."
I find that hilarious, like proclaiming that only other people have an ethnicity or an accent. Because of course Dogme is a genre of its own.
Under the rules you could attempt to shoot Resident Alien, but not Star Trek.
Not the cookie-cutter safe productions of today, which are essentially 2 hours long advertisements for popcorn and toys.
Not this snob "here's us certifying ourselves about being pure" bullshit.
Just good cinema. You know what I'm talking about.
At the very least, it made me understand that I need him to appear as himself in the next Death Stranding game.
Melancholia was just about bareable but from Mandalay onwards I could barely struggle through to the end of his flicks.
Nymphomaniac made me almost literally angry at its denouement. Just.. shit.
It’s almost as if creativity is connected to emotions, ideology and experience or something.
I feel like it's pretty well known in creative spaces that constraints breed creativity.