CasNum

(github.com)

81 points | by aebtebeten 1 hour ago

9 comments

  • ggm 1 hour ago

      F.A.Q
        Q: buT cAN iT rUn dOOm?
        A: It can't really "run" anything, its a number.
      
        Q: Is it fast?
        A: Define "fast". If you mean "faster than copying Euclid by hand", then yes, dramatically.
    
        Q: Why did you make this?
        A: I wanted arbitrary precision arithmetic, but I also wanted to feel something.
    
    I can relate. Expecially the 3rd one.
    • 0x0mer 1 hour ago
      Haha thank you! I'm glad to hear!
  • danilor 6 minutes ago
    This is so nice!!

    I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!

  • tingletech 58 minutes ago
    Cool. I just learned of compass and straight edge calculations from this video on doubling a cube https://www.youtube.com/watch?v=96LbF8nn05c from Ben Syversen's channel a couple of months ago
  • 0x0mer 1 hour ago
    Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it
    • lagrange77 1 hour ago
      > CasNum (Compass and straightedge Number) is a library that implements arbitrary precision arithmetic using compass and straightedge constructions. Arbitrary precision arithmetic, now with 100% more Euclid. Featuring a functional modified Game Boy emulator where every ALU opcode is implemented entirely through geometric constructions.

      Awesome :D

      • 0x0mer 1 hour ago
        Thank you! :)
  • mtsolitary 27 minutes ago
    Tried to use it to solve a quintic equation and it didn’t work :(
    • 0x0mer 11 minutes ago
      Sadly this feature request was denied by Abel-Ruffini :(
  • ko2026 55 minutes ago
    Coolest thing I've seen in a while Well done!
  • random_duck 1 hour ago
    I have no idea what is going on here...
  • brcmthrowaway 28 minutes ago
    Was Claude used?
    • 0x0mer 23 minutes ago
      The only part of the code that was written by AI is the graphics window visualizing the constructions (i.e., the points, lines and circles) and I used codex
  • shablulman 57 minutes ago
    [dead]